Jak is eager to bring that breadth of experience to Giant Squid in creating worlds that capture the imagination.When he's not at work you can find him cooking, building furniture, and doting on his dog Jasper.As Director of Product Development at Sony’s Santa Monica Studio for the past 5 years, Tina had the pleasure of releasing some of the industry’s most groundbreaking and beautiful games such as Journey, The Unfinished Swan, Sound Shapes, Flower and more.

Whether it's making sure that the studio and projects are running smoothly, or that the team is happy, she'll do whatever it takes to maintain productivity of game development from behind the scenes. He works on projects such as visualizations, fractal art, glitch art, and most importantly, games. Illustration, Animation, Multimedia, 3D Visualization, Game Design and a bunch of other cool stuff :)

He loves thinking about the best way to create a world that tells a story, elicits a mood, and drops jaws. He also accidentally became the founding partner of The Workshop Entertainment, which later became Skydance Interactive.After 23 years of magic, blood, and explosions, Chao's journey finally leads him to Giant Squid Studios. We strive to create innovative and deeply moving experiences that will inspire players, challenge convention, and push the boundaries of interactive entertainment to new exciting areas. Services include Visualization Renderings, Illustration for Advertisements, Storyboards and Children’s Books, 2D and 3D Animation and Modelling, Multimedia Presentations, Mobile and Desktop Applications and Video Games.

In March 2013, Tina founded her own company called The Arsenal Agency to help select independent developers with representation and business support, and is currently working with Giant Squid as an Executive VP and Board Member.While at Sony, Tina managed a department of 15 producers and designers and over a dozen independent development studios. Founded in 2004, Omega Squid Studios is a digital media production company.Specialties include Application Development, Game Development, Web Development, Video Production, Graphic Design, and Interactive Media. Nous voudrions effectuer une description ici mais le site que vous consultez ne nous en laisse pas la possibilité. We're an Australian based game development studio currently consisting of one developer (wassup). He joined Giant Squid to create the games he loves to play: immersive, personally meaningful, interactive narratives that are as visually rich as they are inspiring and thought provoking.Derek is an industry veteran who brings years of low-level experience at virtually every stage of game development with him.

The goal was to enable developers to create unique and fun experiences in hopes of broadening the market and changing the perception of video games as art. Another way to prevent getting this page in the future is to use Privacy Pass. Plus d'infos. MIXTAP3. While Omega Squid Studios (OSS for short) started out as a name under which founder Convention event planning, content development, and talent agency.A series developed to showcase independent horror films with original scripted segments in between features.A movie review site in operation since 2007, also complete with podcast and original productions.Feel free to use the form to send an email message, or reach out via social media if that’s more your style.

There's just something magical about bringing characters to life with feelings and emotions that resonate and connect with the player.

Creating value out of any obstacle is her passion.While at Sony Computer Entertainment America, she coordinated for the talent acquisition teams at PlayStation HQ, Santa Monica Studio, San Diego Studio, and Bend Studio. V6|04 – A Diabolical Treehouse V. Posted by Chuck on November 11, 2019 in 30 Minutes of Diabolical, Podcasts . The studio grew from 50-130 people, with satellite offices opened in Taiwan and Utah.