Yashamaru's air specials have a height restriction, which means that if you want to tiger knee them, you can't simply perform a 2369 motion like other characters. That is Yashamaru's true strength and that is his gameplan.

After conditioning them with 2D, Surprise Attack will have a higher chance of hitting. In order to activate, the character must be on the ground with the weapon on hand. If used from the correct range, the opponent will have no choice but to wake up and block the oncoming barrage of tengu feathers while being completely safe. He is drastically changed in rage more so than others, so Just Defending whenever you can is the meaningful optimization that separates the intermediate players and the high level ones. Overview. As it is an overhead, this move can open up unsuspecting opponents when used sparingly. This move can catch opponents off guard from a respectable distance away. Because of his aerial options, he adopts the philosophy of "air footsies" as a means for whiff punishing the opponent. This move is even stronger in max rage, upon successful ground hit, Yashamaru can follow up with 236C/623C/Issen to deal a lot of damage. You will be and should be double jumping a lot. Disarms on hit.

This is the demo version of SAMURAI SHODOWN. Almost everything other than aerial buttons and pokes are very punishable. It has a long amount of range when compared to most characters and it serves well as a means of whiff punishment and interrupting forward movement. However, it does grant better damage, making it an effective punish option. Mixing these options up with a Guard Break (throw, C+D) is all he really has offensively at close range. Besides his WFT is stronger during Rage Explosion. Despite of how it looks, its hit-box is very low to the ground, makes it very unlikely to hit airborne opponents, which also reduce the risk of auto confirm.

Because his father was executed for a crime he didn’t commit, he despises the Tokugawa shogunate more than anyone else.”Call of Duty: Warzone Season 5 Adds New Content and Games of Summer EventChildren of Morta Paws and Claws DLC Out Now With Proceeds Going To CharityRomance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Announced Alongside Switch PortDragon’s Dogma Anime TV Series Gets First Trailer Ahead of Netflix PremierePowerpuff Girls Live-Action Series In Development At The CWWorld of Warcraft Shadowlands’ Animated Series Coming ThursdayCall of Duty: Warzone Season 5 Adds New Content and Games of Summer EventNew Samurai Shodown Trailer Shows New Character Yashamaru Kurama in Action The next day the Evolution Championship Series committee published the main roster of fighting games for the 2019 edition, adding SNK was present during the PAX East 2019 activities, releasing a new gameplay trailer which confirmed the return of Yoshitora, Shiki, Ukyo, Genjuro, and more. Le site américain IGN a eu la primeur de la diffusion du trailer dédié à Yashamaru Kurama, l'un des trois combattants inédits de Samurai Shodown. Don't let the animation fool you, this move's hitbox is deceptively large. Brandishing an heirloom nagamaki, he fights using the ancestral The only thing he wasn’t aware of is that he is targeted by the possessed He loathes villains who exploit the weak for financial gain. This move also makes for a high reward callout air to air. Starndard SSM with above average reach and damage. Crouching version of near 5A and even safer on block. The timing is incredibly tricky and it can be hard to pull off considering rolls. The violence level will be considerable.Take your favorite fandoms with you and never miss a beat. SNK is including a "deep learning AI" technology that studies and learn player's behaviours and tactics only during offline modes (Story, Versus, Survival, etc). Because his father was executed on false charges in the past, he has developed a deep and unparalleled hatred for the corruption within Tokugawa Shogunate, even proclaiming himself as Yashamaru fights with his Nagamaki, a long-handled sword that nearly resembles a polearm or even a naginata, except that the blade occupies half of the overall length.

236A is commonly used as a combo part and slow recoil cancel tool, while 236B is a long range punish tool. Aside from its use as the most important air to air in his kit, this move also works as sort of a ground to air poke, letting Yashamaru start his offense and run mind games on block, and if hit particularly deep can grant a followup combo on the ground. The first trailer of this new game reveladed the return to the side-scrolling movement and 2D camera perspective, adding tridimensional graphics for character models and stages, as seen before in Players will engage in 1-on-1, weapon-based combats, using attacks with varying degrees of power. If you perform it too late, Yashamaru will land before the active frames come out. Universal overhead which doesn't knocks down, its range is decent and has plus frame on hit. One Time Code. Forward/back jump C is a monstrous button that sweeps almost all around him. Despite of the animation, it's not a good anti air. If you find yourself up close with the opponent, he doesn't have tremendous options. 2D is his safest and quickest attack option but it barely offers any reward. These are the heavy hitters which will cause your opponent to think twice before confronting him in the air again. This opens up his stronger and more effective air game. Available only once per match.

It's also guaranteed to punish after successful weapon deflect, making Yashamaru's deflect very strong even without SSM.