Only Nvidia'ss top-of-the-line GPU, the , can handle the settings on high and a resolution of 3840 x 2160 pixels without stutters. For that reason, many of the objects flicker (hair, bushes,...).the way it's meant to be played"-series isn't noticeable - at least not in the graphics menu (no TXAA or similar). 200 Mal so groß wie „Ground Zeroes“, maximale spielerische Freiheit: „Metal Gear Solid 5 – The Phantom Pain“ ist ein Vorzeige-„Metal Gear“ geworden! Because of the constant base frame rate - easily recognizable because of the low fps count - even a short sequence is sufficient. GPU drivers we used: Nvidia 355.82, AMD 15.8 Beta, Intel 10.18.14.4264 (Win 7) and 10.18.15.4256 (Win 10)Growing up with MS-DOS and Windows 3.1 in the early 90s, I discovered my interest in computers in my childhood. From a  on up, all settings can be maxed out. When we encountered fluctuations like that, we used the average of the two values. posted 42 fps with maxed-out details. With ForceWare 355.82, Nvidia already offers an optimized driver. From Monkey Island to Lands of Lore to Doom, everything was gambled that you could get your hands on. The developers were particularly successful with how they staged the game.

Even with the vertical synchronization disabled, The differences in performance of some of the systems had us scratching our heads. In addition to very sharp textures, there are also object surfaces which are much less defined - quite a contrast compared to the carefully designed and credibly animated characters. FXAA, which is activated at higher post-processing levels, doesn't smooth the edges nearly as well as MSAA, for example. Thanks to continuously changing perspectives and thrilling camera movement, Metal Gear Solid V reminds us of a Hollywood production in some ways.

During the first run, theThe prologue in the hospital is not suited all that well for benchmarking, since there are too many cutscenes and the level-architecture is limited as well. To this day, laptops appeal to me - much to the chagrin of my wife, who doesn’t seem understand why we need 5-10 of them at any given time ;-).. Metal Gear Solid V starts to get really demanding at 4K resolution, however. This page contains information - including all the answers to - the Metal Gear Solid (1998) Quiz found at the end of the Once players reach the exit, they will be prompted to take the After the ranking screen, you'll be asked to participate in the Metal Gear Solid Quiz - much like the torture sequence in MGS1, the test is brutal and you aren't allowed any continues. Controlling the game using the mouse and the keyboard is - for the most part - a very decent experience (exceptions: the menus don't support mouse control and there are controller overlays in the tutorial)., among others. The start of the The adjustment options are pretty extensive with the graphics menu offering 16 options, all of which don't require a restart.
That's why we use the first chapter entitled "Phantom Limbs", which takes place in a desert (Afghanistan). Le test de Metal Gear Solid 5 après plus de 60 heures de jeux, c'est par ici ! Some of the features can only be turned on or off, while others have a low, medium, high and extra high setting. To run Metal Gear Solid V, DirectX 11 is required.The rest of the requirements are, as our benchmarks show, quite modest. The system is not uniform in that some settings are missing (it's impossible to play Metal Gear Solid V. completely on medium settings, for example).Much more annoying, in our opinion, is the 60 fps limitation, which forces displays with 120 or 144 Hz to a lower refresh rate. All settings are available for AMD GPUs as well, although the performance isn't quite up to par. The title remains playable … which we clocked at 40 fps. Metal Gear Solid V: Ground Zeroes acts as a prologue to Metal Gear Solid V: The Phantom Pain and takes place one year after the events of Metal Gear Solid: Peace Walker.